Hikaru no go. 3, Preliminary scrimmage / story by Yumi Hotta ; art by Takeshi Obata ; [translation & English adaptation, Andy Nakatani ; touch-up art & lettering, Adam Symons].
Akira proves his worth to his jealous Kaio Middle School classmates with the help of upperclassman Yuri Hidaka, and Hikaru considers recruiting swindler Yuki Mitani as the third player for the Haze Middle School Go Club.
Record details
- ISBN: 159116687X
- ISBN: 9781591166870
- Physical Description: 200 pages : chiefly illustrations ; 19 cm.
- Edition: Shonen Jump Graphic Novel edition.
- Publisher: San Francisco : Viz, [2005]
Content descriptions
General Note: | Translated from the Japanese. "First published in Japan in 1998 by Shueisha Inc., Tokyo"--P. facing t.p. "This graphic novel contains material that was originally published in English from Shonen Jump #21 to #25"--P. facing t.p. "This book reads from right to left"--Cover p. [4]. |
Search for related items by subject
Subject: | Go (Game) > Juvenile fiction. Go (Game) players > Juvenile fiction. Spirit possession > Juvenile fiction. |
Genre: | Graphic novels. |
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Available copies
- 3 of 3 copies available at Missouri Evergreen. (Show)
- 1 of 1 copy available at Texas County.
Holds
- 0 current holds with 3 total copies.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Texas County - Licking | J Hotta (Text) | 38350101247380 | Childrens | Available | - |
Summary
Hikaru No Go, Vol. 3
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?